PixelRealm taps Neon EVM to bring Ethereum games to Solana Gino Matos · 9 seconds ago · 1 min read
The Web3 gaming ecosystem is using Neon EVM infrastructure to seamlessly deploy EVM-based games to Solana.
Cover art/illustration via CryptoSlate. Image includes combined content which may include AI-generated content.
PixelRealm, a Web3 gaming ecosystem, has partnered with Neon EVM to enable Ethereum-based games on Solana without the necessity of recoding. This means that developers can deploy existing Ethereum codebases on Solana, reducing development time and costs.
The partnership comes as blockchain gaming sees renewed interest, with nearly $580 million invested in 2024, according to Rootdata. PixelRealm is supported by Binance Labs and Polygon Studios and currently serves over 120,000 players.
The collaboration will lead to the launch of Kugle, a mobile game featuring virtual collectible pets, NFTs, and an animated player-driven universe called KugleWorld.
Steven Leaton, Gaming Lead at Neon EVM, stated:
“Time-to-market is crucial in gaming. In the gaming sector, especially P2E or casual gaming, time-to-market is crucial, and the window to capture player attention is often small. If game development and writing code require significant effort, it delays updates, new elements, gameplay, and new content; risking player churn.”
Leaton added that this highlights the importance of streamlining the development process and reaching new audiences more easily, which is something every web3 game builder aspires to achieve.
Neon EVM is an environment built on Solana’s ecosystem that is fully compatible with the Ethereum Virtual Machine (EVM). This allows EVM-based decentralized applications to be deployed on top of Solana.
Samuel Plesnik, CEO of PixelRealm, emphasized:
“At PixelRealm, our mission is to bridge the gap between traditional gaming and Web3 technologies. Deploying on the Neon EVM network allows us to offer high-speed, low-fee gaming experiences that are essential to mainstream adoption.”
Plesnik concludes by saying that a developer-friendly architecture is needed to create a “plug EVM to Solana and play” environment.